Multiversus rick4/2/2023 Alternately, you can use the attack on your teammate to make them Educated, shortening their cooldowns. Its knockback and damage are lower than its radiant aura implies, but it inflicts a very brief Silence effect, preventing enemies from using cooldown moves. Up Air Attack: Rick thrusts a Mega Seed upward.Throw some projectiles out, then nail them with this while they’re trying to jump over them. It’s a quick, simple strike, but this is one of Rick’s best knockback moves. Side Air Attack: A crotch thrust from Rick’s shield belt.It can also drop off ledges as an effective edge guard. Try deploying it pre-emptively against enemies trying to rush you down. It’s a neat trick that leaves your enemy in a vulnerable position, but the timing of the fart makes it tough to use if the enemy’s already in your face. After a half-second, it farts, knocking enemies upward. Down Ground Attack: A fart bomb, placed at Rick’s feet.It hits pretty hard, but only on targets directly above him. Up Ground Attack: Rick lashes upward with a plasma whip.Even laser sword into kick often misses based on the enemy’s position. Be aware, however, that this string is not a true combo. If you kick the enemy offstage, a hit with the follow-up missile will send them flying back at a low angle for a cheap kill. The missile isn’t very strong, and destroys itself against the ground, but it can travel far off the edge of the stage. The first and third hits can be charged, if you’re certain to hit. The idea being, after the kick creates distance, the missile hits at range, and then Rick can go back to being obnoxious with his gun. A laser-blade swipe, a forward kick that knocks the enemy away, and a missile fired in a low arc. Side Ground Attack: Rick’s ground string has three parts.It can also be charged in the air: charging a shot while jumping or falling lets you use the otherwise dead air time to fire a big projectile. This attack is usable in the air, allowing Rick to annoy higher-up enemies. It’s pretty basic and can’t kill, but it covers a good distance and lingers for a while. Charging it, however, turns it into Wolf’s laser from Brawl: a slow moving projectile with moderate damage and light knockback. It’s Fox’s laser from Melee – can’t stun, but great at harassing the enemy whenever you have some space. These are the brand-new “Light Projectile” type, meaning “projectile that barely does anything”. Rapidly pressing the button fires quick shots. Neutral Ground/Air Attack: For his neutral attack, he wields a gun.
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